One (more) count of problematizing womens' free will in CS by CNN: 38 percent of gamers are girls, but there are more men than women in the industry creating those games. How to make women go where they have not (voluntarily) gone before?
Sherry Floyd, a game designer at SOE's Seattle studios says "I honestly don't think it's a gender issue, I think it's a marketing issue."
Courtney Simmons, public relations director for SOE, who helped spearhead the G.I.R.L. program and enjoys playing video games with her three children, believes that women are being "gamed down to," because, she says, "there is a lack of understanding about how women play."
Simmons wants to see "more women making games, making more games that women want to play."
What do you think? Are women being "gamed down to" or are women just smart enough not to waste time on (developing) games?